The Disappointing Soundtrack of Call of Duty Modern Warfare 3: A Missed Opportunity
- Adam Haider
- Jul 16
- 4 min read

The reboot of Modern Warfare 3 did not meet its expectations, not only with the music, but with the game itself. The game was disappointing, with a bare-bones 4-hour campaign, the introduction of "Open Combat" missions, flat characters, and especially the downsizing of Makarov was particularly horrible. From the infamous "No Russian" mission, which we all know, to a small plane hijack. It still is horrible what he did to the plane, but "No Russian" changed the game industry forever. Especially in the third game, Makarov took the president hostage, almost killed his daughter, and he, one man, started World War 3 and almost ended the world as we know it. The Cold War would have been a mere tap compared to what Makarov would do. He was going to either take all of Europe and make it Russian territory, or he would nuke all of it. This man was worse than anything we've ever seen. The meteor that wiped out the dinosaurs would be just a fraction of what he would do if he succeeded in his mission. However, let's now discuss the new reboot, which features a whopping 23 songs. However, during the important and stock parts of the story, no music was used. So much for the diverse music selection. Even with the music, it's usually empty, lacking passion within it. For a game that cost over an estimated $ 1 billion, they let the music take the fall. Somehow, this game also earned $ 1 billion in 16 days. But a better game, Black Ops 6, made 1 billion in 10 days, so at least some good games get the shrine of fastest selling piece of media of all time.

Now, some speculation in the community has led to people believing this game was supposed to fail to make sure the next and current edition of Call of Duty would shine, which is "Call of Duty Black Ops 6," which, if so, they did a great job at that. Black Ops 6 is already a great game, but after the disappointing release of a previous instalment, it's a welcome addition to the Black Ops series, which has sold over 500 million units, including Black Ops 6, which has sold over 500,000 copies physically and digitally. Now, as for the musical aspect of things, I believe that the music would have failed because a newcomer to the Call of Duty musical company created it. Now, in different contexts where we didn't receive great soundtracks from artists like Kevin Sherwood, Lorne Balfe, Michael Giacchino, and others, perhaps the music would have been better. However, there must be a reason why they chose a newcomer, considering they have already worked with over 30 artists. And they haven't brought him back into the mix, so it's possible that they knew this game would still sell even if it were bad, and they decided to hire a cheap artist to create the music for the game. Now, I also want to clarify that he may have spent a considerable amount of time, and I'm not criticizing him for that; it's just that he doesn't really live up to the expectations of music for the Call of Duty franchise. And it's also the game; the lacklustre missions didn't help, along with the characters who are just here for the nostalgia of old characters. And the one time they follow the story is when they kill Soap. Soap had a real hero's death in 2011 that still gives chills to those who remember. Captain Mactavish died after being shot in the head by our new-world dictator Makarov while trying to defuse a bomb that Makarov had set up. Now he lived in pain while John Price (Captain) carried him around the map, advancing to the team with him and another dead colleague, Kamarov, set up so that they would have a team to escape after the mission. But for the reboot, Soap didn't have a heroic death; he died from one bullet in the head while defusing a small bomb. He didn't get to save anyone, didn't get to give a speech, just died on the spot. And for Makarov, you can shoot him multiple times, but he still gets away just fine and dandy, which infuriates me, as the old Makarov could've done that, but this Makarov is weak, puny even. The game just didn't feel complete. Like, there was more content that got cropped out of the game. If they make a Modern Warfare 4, I do hope they increase the quality of music, for example, by bringing back Kevin Sherwood and Jack Wall. They would work perfectly together, and if they actually put the same amount of work into the campaign that they did into Black Ops 6, that could make MW4 a truly immersive war game. They can still come back from this dip if they do the right things.

Now, at the end of this article, I would like you to leave a comment about whether you think this game was always meant to be a failure or if the developers actually tried to create a good game. Even though Modern Warfare 3 was my first COD game that I ever played, I'm not biased, and some parts of the game are good. If they lowered the creativity of the open-combat missions, then it could've been a better campaign. For example, Black Ops 6 used the open-combat style perfectly; there are still barriers, but you can still choose multiple paths and do all of them to your liking. To me, it's a crazy switch-up between MW3 and BO6. From a 1.8 rating to a 9.4 rating, the difference between games is exponential. Now, leave a comment on your perspective of this game and its various aspects. Goodbye!
Love the Dinosaur comparison!
So interesting